Program (subject to minor changes):

Accepted full papers can be found in the DiGRA digital library.



Pre-conference program

Venue: Press Room (ground floor), Media City Bergen, Lars Hilles gt 30.

15:15-17:45 Workshop
René Glas, Jasper Van Vught, Willemien Sanders, Stefan Werning, Hartmut Koenitz, Teun Dubbelman, Christian Roth and Noam Knoller. Rebels with a cause: Exploring transgressive teaching strategies in game studies
18:00 Reception (Venue: Dept of Information Science and Media Studies at Media City Bergen, Lars Hilles gt 30.)
Thursday Day 1. Venue: Litteraturhuset (Room: Olav H. Hauge), Østre Skostredet 5-7.
Registration and coffee
09.00-09.30 Welcome
09.30-10.30 Keynote 1
Jaakko Stenros. Outside wisdom and folly: Transgressions in Play
10.30-11.00 Break
11.00-12.00 Session 1
Hugo Santos, Lucinda Saldanha, Marta Pinto and Pedro Ferreira. Civic and politically relevant transgressions in video games: the views and experiences of players
Kristian Bjørkelo and Kristine Jørgensen. The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism
Jan Svelch. Transgressive Content, or Toxic Developers? Exploring Online Discussions about Controversial Video Games
12.00-13.00 Lunch
Session 2 – Panel
Maria Ruotsalainen, Usva Friman, Aleena Chia and Jonne Arjoranta. Situating the Body of the Researcher: Cultural Capital, Affect, and Vulnerability in Qualitative Approaches to Play
14:20-15:00 Break
15:00-16:00 Session 3
Alina Latypova. Glitches as Digital Mutations: Traces of Digital Evolution in Computer Games
Dom Ford. Speedrunning: Transgressive Play in Digital Space
Dale Leorke. Games, Play and Playful Practices in the Smart City
16:00-16:30 Break
16:30-17:10 Session 4
Grace Gerrish. NieR (De)Automata: Defamiliarization and the Poetic Revolution of NieR: Automata
Margarita Skomorokh. Press X to Die. Masocore and Game Design Conventions
Conference Dinner: Marg og Bein, Fosswinckels gt 18
Friday Day 2. Venue: Litteraturhuset (Room: Olav H. Hauge), Østre Skostredet 5-7.
09.30-10.30 Keynote 2
Kelly Boudreau. Whose Games are They Anyway? Problematic gameplay, boundary keeping, and the growing player community
10.30-11.00 Break
11.00-12.00 Session 5
Raine Koskimaa. Negotiating Moral Questions and Ethical Decisions in Game of Throne’s Let’s Play Videos
Gilda Seddighi, Hilde G. Corneliussen, Carol Azungi Dralega and Lin Prøitz. Regulation of Gaming in a Family Perspective among non-Western Immigrants
Pieter Van den Heede. Wolfenstein, Call of Duty and the limits of historical play? A study on self-identified player experiences of ‘gaming fever’ in relation to ludonarrative imaginations of the Holocaust
12.00-13.00 Lunch
Session 6 – Panel
Patrick Prax, Lina Eklund, Björn Sjöblom, Niklas Nylund and Jaakko Suominen. Remembering gaming’s future: Digital games as exhibitions and cultural heritage
14:20-14:40 Break
14:40-16:00 Session 7
Sari Piittinen. Transgressions of deception: Player evaluations of a mysterious madman in Let’s Play videos of Fallout 3
Jaroslav Svelch. Living up to the lore: On the reception of video game monsters
Casper Boonen and Daniel Mieritz. Paralysing Fear: Player Agency Parameters in Horror Games
Dom Ford. Lost Futures: In the Presence of Long-Lost Civilisations in Open World Games
16:00-16:30 Break
16:30-17:30 Session 8
Heikki Tyni. Spectating development: Backer perspectives on games crowdfunding
Dennis Jansen. A Universe Divided: Texts vs. Games in The Elder Scrolls
Maria Ruotsalainen and Usva Friman. «There Are No Women and They All Play Mercy»: Understanding and Explaining the (Lack of) Women’s Presence in Esports and Competitive Gaming


Friday night social event: 

Folk og røvere bar 17.30:

Naomi restaurant 19.00: