Program (subject to minor changes):
Accepted full papers can be found in the DiGRA digital library.
Wednesday
|
Pre-conference program
Venue: Press Room (ground floor), Media City Bergen, Lars Hilles gt 30. |
15:15-17:45 | Workshop |
René Glas, Jasper Van Vught, Willemien Sanders, Stefan Werning, Hartmut Koenitz, Teun Dubbelman, Christian Roth and Noam Knoller. Rebels with a cause: Exploring transgressive teaching strategies in game studies
|
|
18:00 | Reception (Venue: Dept of Information Science and Media Studies at Media City Bergen, Lars Hilles gt 30.) |
Thursday | Day 1. Venue: Litteraturhuset (Room: Olav H. Hauge), Østre Skostredet 5-7. |
08.00-09.00 |
Registration and coffee
|
09.00-09.30 | Welcome |
09.30-10.30 | Keynote 1 |
Jaakko Stenros. Outside wisdom and folly: Transgressions in Play
|
|
10.30-11.00 | Break |
11.00-12.00 | Session 1 |
Hugo Santos, Lucinda Saldanha, Marta Pinto and Pedro Ferreira. Civic and politically relevant transgressions in video games: the views and experiences of players
|
|
Kristian Bjørkelo and Kristine Jørgensen. The Asylum Seekers Larp: The Positive Discomfort of Transgressive Realism
|
|
Jan Svelch. Transgressive Content, or Toxic Developers? Exploring Online Discussions about Controversial Video Games
|
|
12.00-13.00 | Lunch |
13:00-14:20 |
Session 2 – Panel
|
Maria Ruotsalainen, Usva Friman, Aleena Chia and Jonne Arjoranta. Situating the Body of the Researcher: Cultural Capital, Affect, and Vulnerability in Qualitative Approaches to Play
|
|
14:20-15:00 | Break |
15:00-16:00 | Session 3 |
|
|
Alina Latypova. Glitches as Digital Mutations: Traces of Digital Evolution in Computer Games
|
|
Dom Ford. Speedrunning: Transgressive Play in Digital Space
|
|
Dale Leorke. Games, Play and Playful Practices in the Smart City
|
|
16:00-16:30 | Break |
16:30-17:10 | Session 4 |
Grace Gerrish. NieR (De)Automata: Defamiliarization and the Poetic Revolution of NieR: Automata
|
|
Margarita Skomorokh. Press X to Die. Masocore and Game Design Conventions
|
|
19:00 |
Conference Dinner: Marg og Bein, Fosswinckels gt 18
|
Friday | Day 2. Venue: Litteraturhuset (Room: Olav H. Hauge), Østre Skostredet 5-7. |
09.30-10.30 | Keynote 2 |
Kelly Boudreau. Whose Games are They Anyway? Problematic gameplay, boundary keeping, and the growing player community
|
|
10.30-11.00 | Break |
11.00-12.00 | Session 5 |
Raine Koskimaa. Negotiating Moral Questions and Ethical Decisions in Game of Throne’s Let’s Play Videos
|
|
Gilda Seddighi, Hilde G. Corneliussen, Carol Azungi Dralega and Lin Prøitz. Regulation of Gaming in a Family Perspective among non-Western Immigrants
|
|
Pieter Van den Heede. Wolfenstein, Call of Duty and the limits of historical play? A study on self-identified player experiences of ‘gaming fever’ in relation to ludonarrative imaginations of the Holocaust
|
|
12.00-13.00 | Lunch |
13:00-14:20 |
Session 6 – Panel
|
Patrick Prax, Lina Eklund, Björn Sjöblom, Niklas Nylund and Jaakko Suominen. Remembering gaming’s future: Digital games as exhibitions and cultural heritage
|
|
14:20-14:40 | Break |
14:40-16:00 | Session 7 |
Sari Piittinen. Transgressions of deception: Player evaluations of a mysterious madman in Let’s Play videos of Fallout 3
|
|
Jaroslav Svelch. Living up to the lore: On the reception of video game monsters
|
|
Casper Boonen and Daniel Mieritz. Paralysing Fear: Player Agency Parameters in Horror Games
|
|
Dom Ford. Lost Futures: In the Presence of Long-Lost Civilisations in Open World Games
|
|
16:00-16:30 | Break |
16:30-17:30 | Session 8 |
Heikki Tyni. Spectating development: Backer perspectives on games crowdfunding
|
|
Dennis Jansen. A Universe Divided: Texts vs. Games in The Elder Scrolls
|
|
Maria Ruotsalainen and Usva Friman. «There Are No Women and They All Play Mercy»: Understanding and Explaining the (Lack of) Women’s Presence in Esports and Competitive Gaming
|
Friday night social event:
Folk og røvere bar 17.30: https://goo.gl/maps/b6CqBtxWGfz
Naomi restaurant 19.00: https://goo.gl/maps/enUYGL156dF2